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Their natural form is that of an anthropomorphic fox while their alternate form is an attractive humanoid with a slender build and piercing eyes. ![]() Kitsune are natural shapechangers and possess two different forms. They delight in the arts, particularly riddles and storytelling, and settle in ancestral clans, taking their wisdom from both the living and spirits. Kitsune possess two forms: that of an attractive human of slender build with salient eyes, and their true form of an anthropomorphic fox.ĭespite an irrepressible penchant for deception, kitsune prize loyalty and make true companions. Kitsune, or fox folk, are vulpine shapeshifters known for their love of both trickery and art. Each of them has its special characteristics, choose one according to your preferences and style of play. The damage is divine and not subject to energy resistance or immunity.Kitsune is a Race in Pathfinder: Wrath of the Righteous. To create your Champion in Pathfinder: Wrath of the Righteous you can choose between 12 races. Against evil creatures, the ray deals 1d4+4 points of damage. Three times per day as a standard action, the wearer can unleash a ray of heavenly fire as a ranged touch attack, targeting any foe within 30 feet. The wearer gains acid resistance 5 and cold resistance 5. Moderate necromancy CL 9th Craft Wondrous Item, bestow curse, resist energy, resistance.Ĭelestial: This large, polished opal hangs from a chain of smoky gray steel. Only one target can be affected by the wearer's gaze at a time if the wearer attempts to stagger a new opponent, the previous target immediately recovers whether the new attempt is successful or not. The target becomes staggered for 4 rounds unless it succeeds at a Will saving throw (DC 18). Three times per day as a standard action, the wearer can fix his gaze on any one creature within 60 feet. The wearer gains a +2 bonus on saving throws against charm, cold, fear, fire, and sleep effects. Sinister, unblinking eyes are etched upon its surface. Moderate abjuration CL 9th Craft Wondrous Item, delay poison, magic fang, resist energy.Īccursed: This swirling green malachite hangs from a chain of oxidized copper. Pathfinder fox shape magic items plus#The claws deal 1d4 points of damage each (1d3 if the wearer is Small) plus the wearer's Strength modifier. Pathfinder fox shape magic items full#The claws are treated as natural weapons, and allows the wearer to make two claw attacks as a full attack action using his full base attack bonus. Pathfinder fox shape magic items free#In addition, the wearer can grow claws as a free action. The wearer gains electricity resistance 5 and a +2 bonus on saving throws against poison. Moderate illusion CL 9th Craft Wondrous Item, blur, enlarge person.Ībyssal: This amulet is a chunk of bright red garnet in which fire seems to dance when light plays across its surface. When making a melee touch attack, the wearer's reach increases by 5 feet. The wearer gains a 25% chance to negate any critical hit or sneak attack (as the light fortification armor special ability). Strange whorls and tentacle-like shapes are etched upon its surface. This effect does not stack with other abilities that increase the effective level of bloodline powers.Īberrant: This chunk of pitch-black onyx is suspended on a chain of silver. If a creature that already has the associated bloodline wears the amulet, the wearer does not gain the abilities listed below instead, the effective level of his bloodline powers increases by 2. ![]() Aura variesĮach different type of amulet of the blooded grants its wearer powers from one sorcerer bloodline, but makes him vulnerable to attacks and effects that target creatures with the appropriate bloodline (such as a blood-hunting weapon). Wondrous Items Lesser Minor Wondrous ItemsĪberrant 15,000 GP Abyssal 12,000 GP Accursed 12,000 GP Celestial 12,000 GP Destined 10,000 GP Draconic 12,000 GP Elemental 12,000 GP Fey 10,000 GP Infernal 12,000 GP Undead 12,000 GP Slotted items take up a magic item slot, and must be worn by those who want to benefit from them. There are two main categories of wondrous items: slotted and slotless. Anyone can use a wondrous item, unless the item specifies otherwise. "Wondrous item" is a catchall category for anything that doesn't fall into other groups such as weapons, staves, and so on. Some must be worn in a specific magic item slot in order to work, while others must merely be possessed and utilized. ![]()
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